mp_vrayLightSplitter

INSTRUCTIONS: Automates light pass creation process. Requires lights to be grouped, for the render passes shall be built per group, containing all the lights within. The script also requires an additional group as the top node of the aforementioned groups.

Create this hierarchy, select the top group, run the script.

Result will be a diffuse and spec pass per group, using the name of the group.
will make this more user friendly in the future. For now please feel free to download here (save target as)

mp Basemesh

mp Basemesh

mp_Basemesh is a 100% quad polygon mesh optimized for the purpose of digital sculpting the human maquette.  It features proper flow for ease of sculpting, increased subdivision within the face, hands, and feet as well as extrusions for the ear area all with virtually no pinching.

Please download this free mesh here (save target as)

mp Sculpting Alphas

mp Sculpting Alphas

Sculpting alphas in this package are either unique to this website or collected from various great artists such as Kris Costa, Rick Baker, and Andrei Cristae. Please download this collection for free here (save target as)

mp Rigging Toolkit

mp Rigging Toolkit

This is a set of rigging tools I built for myself to complete the tasks that I do most.  Its continually being added to, and modified.  The latest version contains:

  • Ribbion Builder: Sets up a basic ribbon spine rig
  • Adjust Tool: Parents an empty group to the selected node
  • Rename Tool: Will search for, and rename DAG objects
  • mesh2TransformCollide: Will create collision behavior between an arbitrary mesh and a transform node

Please download them for free here (save target as)